We fixed a number of cosmetic glitches throughout the whole program; we fixed a sound volume bug on some machines: we now recommend using Sound Manager 3.2 or later; we fixed a rather dumb bug in Cycle Musics: now, musics always get cycled correctly; we solved a memory allocation problem where too much RAM was getting lost when changing a music; we added a frame rate control to the Preferences dialog: the previous settings, Normal and Turbo, now default to 30 and 60 frames per second; the overall range goes from 25 fps to 100 fps; we improved the keyboard responsiveness: it's now easier to walk around corners.
We strongly suggest you to apply this update if you're using a previous version of PacMac Deluxe.
• Instructions
(0) you might wish to make a copy of your current PacMac Deluxe folder, just to be safe…
(1) run the PacMac Deluxe 1.x->1.1 application. It'll ask you where your copy of the original PacMac Deluxe application is located: select it, and the patching will occur. Your original application will be moved to the Trash.
(2) drag the following items inside your original PacMac Deluxe folder: Levels, Pac Titles, PacMac Deluxe Read Me. Click "OK" when the Finder asks you to replace existing items. Please note that if you have created your own level files, you will have to move them in another place before dragging, and then restore them later.
(3) please, test the new version of PacMac Deluxe before trashing the update folder and the original folder (which you might have created if you followed step zero).
• Contact Information
If you wish to send us your comments or problem reports, please use our email address:
<dappsoft@kagi.com>
If you do not receive a reply from us, probably the mail might have bounced around. Please send us your message again. If you still don't receive a response, please try to use this address:
<d.accornero@area.it>
You can search for game updates and new versions on most info-mac mirrors around the Net; you will always find our archives at:
(The latter one is a kind courtesy of Sam Charap <SamCo@aol.com> from AmericaOnLine.)
Although we always reply to email, we can not afford to reply via snail mail, because we're just students at the University and not a big business company. However, if you have no access to email, this is our street address (please include your FAX number - when available - if you send us something):
DAPPSoft c/o Dario Accornero
via Bormida 5
00198 Roma
ITALY
Please note, however, that due to overwhelming mailings we're getting about the program, you should always try to contact (and expect a reply) via email only.
• Version History
1.1, released October 11, 1996
* fixed a number of cosmetic glitches throughout the whole program
* fixed a sound volume bug on some machines: we now recommend using Sound Manager 3.2 or later
* fixed a rather dumb bug in Cycle Musics: now, musics always get cycled correctly
* solved a memory allocation problem where too much RAM was getting lost when changing a music
* added a frame rate control to the Preferences dialog: the previous settings, Normal and Turbo, now default to 30 and 60 frames per second; the overall range goes from 25 fps to 100 fps
* improved the keyboard responsiveness: it's now easier to walk around corners
1.0.2, released May 25, 1996
* fixed some cosmetic bugs during gameplay
* fixed some volume bugs when the global music mode is Random
* fixed a stupid glitch where the game wasn't displaying correctly very high scores (above one million points)
* fixed a nasty typo inside the Register DAPPSoft application (thanx Kee!)
1.0.1, released May 17, 1996
* fixed typos in the docs and in the online About section
* fixed some cosmetic bugs in menus and inside the game
* now, Play Next acts correctly, e.g. it plays a random music if that's the global music mode
1.0, released May 13, 1996
* first public release
• Acknowledgements
Thanks to the Official Testers:
David-Artur "Best Tester on the Net" Daix , Alessandro Levi Montalcini, Hansjoerg Gruendler, Pedro Urbano, Jeff Click, Sam Charap, Alfonso Sermonti, Fabio Lombardino, Luca Fiaccavento and all the rest we forgot to mention...
Thanks for their tech help to these people:
MADLibrary
Antoine Rosset
GammaFade Library
Matt Slot & Matthew Xavier Mora
SWCompileSprite & BlitPixieChunks
Tony Myles
Caveman Sound System
David Hay
Progress & Slider CDEFs
Jim Stout
And naturally thanks to:
Nick King, IMAGO, Stefano Laddaga for having been in Nepal (leaving us his server ;-), Christian Bauer for his great ShapeShifter, all the anonymous MOD authors, Rive Gauche, Frank Zappa for his support while creating levels, Quentin Tarantino, The Ultimate Cracka, and… To All The Girls...
Three (well, four) of us are students at the University and the other author works with computer graphics.
At the moment of writing, Dario is still revisiting this document. Once again, there's great sunshine (we are from Italy, after all… ;-), although -- being October -- it ain't that warm out there…
Each one's job in the team was: Dario developed the code, Peppe created the sprites (using 3D rendering software running on AmigaOS), Alessio and Piero designed the game and the levels (some of them were designed by Alessandro too, who is our main Beta Tester).
Currently, the RecordMan of the team is Alessio (scoring around two millions), shortly followed by Alessandro. But there are more RecordMen out there on the Net: we know of an Italian user who made more than two million points!
• The Past and The Future
All game graphics were created on an Amiga 4000 (040@25MHz). The program is written mainly in C, except for the animation code which is obviously written in 020 assembler (and optimized-C on PPC machines).
Versions 1.0 and later have been (and will be) developed on a Performa 5300 (603e@100MHz), using the wonderful CodeWarrior™ environment. • "Real men do it with CodeWarrior" •
Current version has been compiled under CodeWarrior™ 10.
That's all, folks!
Enjoy our product and support shareware!
All trademarks and registered trademarks are the property of their respective owners.